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		<title>Steve Jackson Games Forums</title>
		<link>http://forums.sjgames.com/</link>
		<description>The SJ Games discussion forums.</description>
		<language>en</language>
		<lastBuildDate>Sun, 22 Nov 2009 07:56:09 GMT</lastBuildDate>
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			<title>Steve Jackson Games Forums</title>
			<link>http://forums.sjgames.com/</link>
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		<item>
			<title>Ultimate Munchkin game</title>
			<link>http://forums.sjgames.com/showthread.php?t=64464&amp;goto=newpost</link>
			<pubDate>Sun, 22 Nov 2009 07:13:36 GMT</pubDate>
			<description><![CDATA[I'm planning on holding a Munchkin game with ALL sets and expansions. As such, I'm preparing a card layout template to help manage the characters easier. The following is a list of items/abilities that are required... could someone crosscheck it to make sure I'm not missing anything pls. Tks 
...]]></description>
			<content:encoded><![CDATA[<div>I'm planning on holding a Munchkin game with ALL sets and expansions. As such, I'm preparing a card layout template to help manage the characters easier. The following is a list of items/abilities that are required... could someone crosscheck it to make sure I'm not missing anything pls. Tks<br />
<br />
-Level<br />
-Sex (I use the Kings &amp; Queens from a standard deck of cards to indicate current gender)<br />
-race<br />
-class<br />
-training (impossible)<br />
-style (fu)<br />
-accent (booty)<br />
-loyalty (impossible)<br />
-powers (bites &amp; super)<br />
-origins (super)<br />
-steeds/vehicles<br />
-hirelings/minions/mooks/sidekicks<br />
-ships (booty)<br />
-headgear<br />
-armor<br />
-2 hands<br />
-footgear<br />
-extras (equipable items that aren't one-shots nor require a body slot [head, hand...] as an example: Really Impressive Title, Spiky Knees or Stepladder)</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=22">Munchkin</category>
			<dc:creator>blipadouzi</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64464</guid>
		</item>
		<item>
			<title>2 bore rifle</title>
			<link>http://forums.sjgames.com/showthread.php?t=64463&amp;goto=newpost</link>
			<pubDate>Sun, 22 Nov 2009 04:58:01 GMT</pubDate>
			<description>How would one stat the TL 5 2 bore (34mm) rifle? 
 
I cant seem to find GURPS stats for it</description>
			<content:encoded><![CDATA[<div>How would one stat the TL 5 2 bore (34mm) rifle?<br />
<br />
I cant seem to find GURPS stats for it</div>

]]></content:encoded>
			<category domain="http://forums.sjgames.com/forumdisplay.php?f=13">GURPS</category>
			<dc:creator>Kalzazz</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64463</guid>
		</item>
		<item>
			<title><![CDATA[GM'ing for a 9 year old]]></title>
			<link>http://forums.sjgames.com/showthread.php?t=64462&amp;goto=newpost</link>
			<pubDate>Sun, 22 Nov 2009 04:47:49 GMT</pubDate>
			<description><![CDATA[Hey, I was thinking about running a simple fantasy game for my 9 year old daughter.  I figured it might be a fun activity for us to do together. 
 
Obviously it would be incredibly rules light.  She's a pretty sharp kid, though -- with a good attention span. 
 
Whattya' think?  Anyone ever do this...]]></description>
			<content:encoded><![CDATA[<div>Hey, I was thinking about running a simple fantasy game for my 9 year old daughter.  I figured it might be a fun activity for us to do together.<br />
<br />
Obviously it would be incredibly rules light.  She's a pretty sharp kid, though -- with a good attention span.<br />
<br />
Whattya' think?  Anyone ever do this with their kids?</div>

]]></content:encoded>
			<category domain="http://forums.sjgames.com/forumdisplay.php?f=19">Roleplaying in General</category>
			<dc:creator>Phil C.</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64462</guid>
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		<item>
			<title>INWO: Sweet booster draft</title>
			<link>http://forums.sjgames.com/showthread.php?t=64461&amp;goto=newpost</link>
			<pubDate>Sun, 22 Nov 2009 02:44:18 GMT</pubDate>
			<description>Last night my cabal convened for the first time in 10 months. 
Only 3 of us showed up for some birthday (mine) booster draft. 
We discovered that 3 player games are a lot of fun, and fast enough for us to play twice. 
 
And yay me - I won both games. 
The cards just seemed to fit perfectly...</description>
			<content:encoded><![CDATA[<div>Last night my cabal convened for the first time in 10 months.<br />
Only 3 of us showed up for some birthday (mine) booster draft.<br />
We discovered that 3 player games are a lot of fun, and fast enough for us to play twice.<br />
<br />
And yay me - I won both games.<br />
The cards just seemed to fit perfectly together, like there were cool decks in there for me in both drafts.<br />
<br />
First was a rather obnoxious shangri-la win. Second was a straight conservative personality deck, that just seemed to have all the right cards. I think all the fun we had will revitalize our cabal. Wonderful.<br />
<br />
Cheers<br />
Martin</div>

]]></content:encoded>
			<category domain="http://forums.sjgames.com/forumdisplay.php?f=30">Card Games</category>
			<dc:creator>plasmoid</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64461</guid>
		</item>
		<item>
			<title><![CDATA[[Banestorm] Orc Depictions?]]></title>
			<link>http://forums.sjgames.com/showthread.php?t=64460&amp;goto=newpost</link>
			<pubDate>Sun, 22 Nov 2009 02:26:12 GMT</pubDate>
			<description><![CDATA[GURPS Banestorms describes orcs' appearance as being short and hairy with oversized canines.  This doesn't do much for my imagination. 
 
How do you folks imagine/portray Yrthian orcs?]]></description>
			<content:encoded><![CDATA[<div>GURPS Banestorms describes orcs' appearance as being short and hairy with oversized canines.  This doesn't do much for my imagination.<br />
<br />
How do you folks imagine/portray Yrthian orcs?</div>

]]></content:encoded>
			<category domain="http://forums.sjgames.com/forumdisplay.php?f=13">GURPS</category>
			<dc:creator>Phil C.</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64460</guid>
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		<item>
			<title>Stupid Skill Cost Question (3rd edition)</title>
			<link>http://forums.sjgames.com/showthread.php?t=64459&amp;goto=newpost</link>
			<pubDate>Sun, 22 Nov 2009 02:08:57 GMT</pubDate>
			<description><![CDATA[Okay, I know this is a stupid basic question, but I'm getting confused by the skill costs in character creation for 3rd edition, revised, and the example has only left me more confused.... 
First, do the dashes on the cost tables (p. 44) mean 1/2pt. or none, because I would assume 1/2 but the use...]]></description>
			<content:encoded><![CDATA[<div>Okay, I know this is a stupid basic question, but I'm getting confused by the skill costs in character creation for 3rd edition, revised, and the example has only left me more confused....<br />
First, do the dashes on the cost tables (p. 44) mean 1/2pt. or none, because I would assume 1/2 but the use of dashes does not give me that impression?<br />
Second, if the dashes do equate to 0, why bother giving an easy skill a default of DX-4 if it would cost nothing to bring it up to DX-2?<br />
But, if the dashes do equate to 1/2, does that mean they're cumulative, or would it cost me the same amount to bring the same skill up to DX-1 as it would to bring it up to DX-3?<br />
<br />
I'm getting the distinct feeling that I've completely missed something important.<br />
<br />
Thanks in Advance,<br />
D351</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=13">GURPS</category>
			<dc:creator>D351</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64459</guid>
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			<title>Helping in combat</title>
			<link>http://forums.sjgames.com/showthread.php?t=64458&amp;goto=newpost</link>
			<pubDate>Sun, 22 Nov 2009 01:35:52 GMT</pubDate>
			<description>If a person is fighting a monster (Bullrog) can a person that the monster would  ignore during combat help.  Also if that person does help and the monster can not be beaten, the original fighter ran away will the Bullrog still kill the helping person even if they are lower than the level to pursue?</description>
			<content:encoded><![CDATA[<div>If a person is fighting a monster (Bullrog) can a person that the monster would  ignore during combat help.  Also if that person does help and the monster can not be beaten, the original fighter ran away will the Bullrog still kill the helping person even if they are lower than the level to pursue?</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=22">Munchkin</category>
			<dc:creator>Stretchicles</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64458</guid>
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			<title>Steed charming as Ranger in combat with 2+ monsters</title>
			<link>http://forums.sjgames.com/showthread.php?t=64456&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 22:20:00 GMT</pubDate>
			<description><![CDATA[In the event that one charms a Monster in combat where there are two or more monsters, does the charmed monster (now that steed) become a combat bonus during that particular combat, or must combat be resolved first before invoking the new steed's combat bonus (like the Wizard charm ability)?]]></description>
			<content:encoded><![CDATA[<div>In the event that one charms a Monster in combat where there are two or more monsters, does the charmed monster (now that steed) become a combat bonus during that particular combat, or must combat be resolved first before invoking the new steed's combat bonus (like the Wizard charm ability)?</div>

]]></content:encoded>
			<category domain="http://forums.sjgames.com/forumdisplay.php?f=22">Munchkin</category>
			<dc:creator>Duck of Many Things</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64456</guid>
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		<item>
			<title><![CDATA[[old west] currency conversion rates]]></title>
			<link>http://forums.sjgames.com/showthread.php?t=64455&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 21:56:46 GMT</pubDate>
			<description><![CDATA[I was wondering if any one here can suggesta reasonable currency exchange rate between the GURPS $ and the US $ circa 1876.  
 
A second question relating to the first is what denominations of coins and notes were in use during the 1870's in the USA?  
 
Thanks in advance for your assistance. 
...]]></description>
			<content:encoded><![CDATA[<div>I was wondering if any one here can suggesta reasonable currency exchange rate between the GURPS $ and the US $ circa 1876. <br />
<br />
A second question relating to the first is what denominations of coins and notes were in use during the 1870's in the USA? <br />
<br />
Thanks in advance for your assistance.<br />
<br />
Brian</div>

]]></content:encoded>
			<category domain="http://forums.sjgames.com/forumdisplay.php?f=13">GURPS</category>
			<dc:creator>chimchim</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64455</guid>
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			<title>Tetrahedron users, please help!</title>
			<link>http://forums.sjgames.com/showthread.php?t=64454&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 20:49:54 GMT</pubDate>
			<description>I migrated to the Tetrahedron newsfeed after the old Pyramid newsgroups went defunct.  Unfortunately my login info appears to have been one of the sparing few casualties of my recent transition to Windows 7...if anyone is here who could give a holler to persons appropriate so I can set myself back...</description>
			<content:encoded><![CDATA[<div>I migrated to the Tetrahedron newsfeed after the old Pyramid newsgroups went defunct.  Unfortunately my login info appears to have been one of the sparing few casualties of my recent transition to Windows 7...if anyone is here who could give a holler to persons appropriate so I can set myself back up, it would be very much appreciated!</div>

]]></content:encoded>
			<category domain="http://forums.sjgames.com/forumdisplay.php?f=47">General Chatter</category>
			<dc:creator>DarthStomper</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64454</guid>
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		<item>
			<title><![CDATA[[Magic Item] Cursed shroud that Dehydrates, then Zombies, the wearer?]]></title>
			<link>http://forums.sjgames.com/showthread.php?t=64453&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 20:42:08 GMT</pubDate>
			<description><![CDATA[Hello, I'm trying to familiarize myself with the rules on magical item creation. I'm trying to come up with a cursed magical item that a lich left lying around. It needs to do these things: 
 
1. Zap any living wearer with "Dehydrate" (M188). 
2. Zap any living wearer with "Zombie" (M151-52). 
...]]></description>
			<content:encoded><![CDATA[<div>Hello, I'm trying to familiarize myself with the rules on magical item creation. I'm trying to come up with a cursed magical item that a lich left lying around. It needs to do these things:<br />
<br />
1. Zap any living wearer with &quot;Dehydrate&quot; (M188).<br />
2. Zap any living wearer with &quot;Zombie&quot; (M151-52).<br />
<br />
Dehydrate costs up to 3 to cast, but the shroud could reduce that to 0 with a casting of &quot;Power&quot; (M57). However, Zombie costs 8 to cast, so the shroud would have to have Power at 8 ranks to negate the casting cost. If it does not negate the casting cost, then who provides the ER or FP?<br />
<br />
How can I get this to work? I suppose it's possible to just pump up the Power to 8, but that seems a bit excessive. A lot of these assume that the <i>user</i> is wearing the item and using his ER/FP to hurt a <i>victim</i>, rather than the victim wearing the item and the item doing all the hurting.</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=13">GURPS</category>
			<dc:creator>HuManBing</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64453</guid>
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		<item>
			<title>Real Life Superscience</title>
			<link>http://forums.sjgames.com/showthread.php?t=64452&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 19:55:59 GMT</pubDate>
			<description>What tech do you is being developed that 5-10 years ago would be considered super science ? 
 
Of the top of my head. 
Ultra dense deuterium 
http://www.sciencedaily.com/releases/2009/05/090511181356.htm 
 
im amazed just to think about it, sometimes i feel like im a man of the past because i look...</description>
			<content:encoded><![CDATA[<div>What tech do you is being developed that 5-10 years ago would be considered super science ?<br />
<br />
Of the top of my head.<br />
Ultra dense deuterium<br />
<a href="http://www.sciencedaily.com/releases/2009/05/090511181356.htm" target="_blank">http://www.sciencedaily.com/releases...0511181356.htm</a><br />
<br />
im amazed just to think about it, sometimes i feel like im a man of the past because i look at so many science (even trivial stuff like my computer which i love)<br />
<br />
And I think, THIS IS AWESOME I LIVE IN THE FUTURE lol</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=13">GURPS</category>
			<dc:creator>D10</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64452</guid>
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			<title>Infinite treasure combo?</title>
			<link>http://forums.sjgames.com/showthread.php?t=64451&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 19:47:51 GMT</pubDate>
			<description>Hi all, me and my munchkin group check these boards when we have heated debates over cards and whatnot, but this is my 1st post. 
 
I was looking at some cards today and I was wondering if anyone could give me a ruling to see if this combo is legit (and pretty much game-breaking) 
 
the combo...</description>
			<content:encoded><![CDATA[<div>Hi all, me and my munchkin group check these boards when we have heated debates over cards and whatnot, but this is my 1st post.<br />
<br />
I was looking at some cards today and I was wondering if anyone could give me a ruling to see if this combo is legit (and pretty much game-breaking)<br />
<br />
the combo included 3 key cards:<br />
<br />
Cleric<br />
wand of dowsing<br />
Hoard<br />
<br />
Assume that all my opponents are gassed out of cards and cannot play anything on my turn.<br />
I have cleric in play and am holding the wand of dowsing;<br />
I kill a lvl 1 monster and draw Hoard face up.<br />
<br />
I play hoard and proceed to draw 3 FACE-UP treasure cards (as according to the text of hoard)<br />
<br />
I play the wand of dowsing to retrieve hoard from the discard pile, hoard still being a face up card.<br />
<br />
when I play hoard again, i invoke my cleric ability to retrieve my wand of dowsing, draw 2 face-up treasure cards, and then discard 1 card for the cleric ability.<br />
<br />
I use wand of dowsing to retrieve hoard again and start the process over.<br />
<br />
Everytime this cycle occurs I get 2 treasure cards, 1 of which I have to discard. This seems to be and endless loop and could lead me to believe that I could take all the treasure cards in the deck and discard 1/2 of them, which would easily make me lvl 9 with the most pimped gear.<br />
<br />
Is this legit?</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=22">Munchkin</category>
			<dc:creator>Megaman101</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64451</guid>
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		<item>
			<title>ATR and combat maneuvers</title>
			<link>http://forums.sjgames.com/showthread.php?t=64450&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 16:23:34 GMT</pubDate>
			<description>I saw this in the FAQ 
 
 
3.4.2.19 How does Feint work with multiple physical Maneuvers in the same turn (Great Haste, Altered Time Rate, etc)? 
 
You may not choose to Feint at all unless you limit yourself to one physical Maneuver during a given turn. You may still use any Extra Attacks, as...</description>
			<content:encoded><![CDATA[<div>I saw this in the FAQ<br />
<br />
<br />
3.4.2.19 How does Feint work with multiple physical Maneuvers in the same turn (Great Haste, Altered Time Rate, etc)?<br />
<br />
You may not choose to Feint at all unless you limit yourself to one physical Maneuver during a given turn. You may still use any Extra Attacks, as these do not count as additional Maneuver selections. You may still Feint as many times as you like within the same Maneuver, but only the most recent Feint applies to an attack. If attacks are made during the same turn following a Feint, the Feint applies only to those attacks. Otherwise, the Feint applies to attacks made on the following turn.<br />
<br />
The reasoning here is that if you're moving fast enough to warp time, you're moving too fast for someone else to see you and be faked out. <b>To get the benefits of being really fast, just use your first maneuver to, say, All-Out Attack (Double) to soak up defenses, and your second to Attack with a Deceptive Attack to blast through what's left.</b><br />
<br />
What does this last part in bold really mean?  If I do an AOA double using ATR and then follow it up with another deceptive attack, I am moving super fast.  How can I then be &quot;soaking up&quot; defenses?  Does this mean that they could still parry, block or dodge but that they would then be taking cumulative penalties on the parry or block so that when my next maneuver goes off, if they use parry or block then they have major penalties?  My understanding is that multiple dodges each round have no penalty.  You can dodge any number of attacks in a round with no additional penalties.  Is that all correct?</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=13">GURPS</category>
			<dc:creator>oma</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64450</guid>
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			<title>Cycles, Passengers and Component Armor</title>
			<link>http://forums.sjgames.com/showthread.php?t=64449&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 16:06:14 GMT</pubDate>
			<description>Someone started threads about cycle gangs and cycle designs and it got me thinking. So I blame them for this question. 
 
When designing a cycle, you can have a passenger ride behind the driver and the passenger takes up no space, just adds his fat ass ... I mean his weight to the bike. Does this...</description>
			<content:encoded><![CDATA[<div>Someone started threads about cycle gangs and cycle designs and it got me thinking. So I blame them for this question.<br />
<br />
When designing a cycle, you can have a passenger ride behind the driver and the passenger takes up no space, just adds his fat ass ... I mean his weight to the bike. Does this mean that component armor around the cyclist can include the passenger 'inside' the armor ? At no extra cost and weight ?<br />
<br />
My god. You can have a ~huge~ cycle gang for just a little bit of money ...<br />
<br />
(too bad the bikers still suck in combat)</div>

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			<category domain="http://forums.sjgames.com/forumdisplay.php?f=23">Car Wars</category>
			<dc:creator>Hemlock</dc:creator>
			<guid isPermaLink="true">http://forums.sjgames.com/showthread.php?t=64449</guid>
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